![]() ![]() Problem: It is not possible to tell if bedrooms are available at a glance without going into Zones Placement or Places > Zones menu. Solution: A room could be highlighted in a different color if incomplete, and could have its needed furniture listed. Problem: It is not possible to tell if a room is complete or not. This can be added to Information and Guides. Solution: The game could have a color key that lets the user know what different colors mean in each category. In a dwarves Overview under unmet needs, yellow means a higher priority than white, in Creatures > Citizens it indicates a certain profession or no job, and for items it indicates an object that has not been placed. It can be very difficult to figure out what colors indicate what. Problem: The game has a lot of color coding. Colors, Skills, Item Quality, and Room Quality Many of these can also be added into the game as tutorials in some shape as well.Ģ. I am leaving a link here to Blinds’ Dwarf Fortress - Quick Tutorial series. A user may want to access only the Temples portion. For example, the Meeting and Areas tutorial contains information on Taverns, Temples, Hospitals, Libraries, and Guildhalls. In the current tutorial screen, some of the tutorials can also be set up similar to a file tree, and ordered in alphabetical order for easy navigation. A general introduction to the nested menus could ensure new players know they exist. There could also be a Icon on many pages in the top right that has information about the specific page listed, which would reduce the need to look through existing tutorials. Solution: All of these additional tutorials could be added to Information and Guides. General overview on what non-economic stones are.Ĭould explain how priorities for stockpiles are set, and linking existing workshops.Ĭould explain why it is important for players to know they can restrict areas. General overview on how to assign kids to specific tasks. General overview on how to avoid getting dwarves killed. Labor > Standing Orders > Sieges and forbidding Here are the most important ones, as well as what information could be placed in each tutorial:Ĭould explain unmet needs, how they are supposed to be resolved, and if they need to be resolved.Ĭould explain the pet system, training, and hunting.Ĭould explain how the cooking system works, and how cooking certain goods will kill the seed count, e.g., plump helmets.Ĭould explain going through automated commands and how they work. There are a lot of menus that lack a proper walkthrough, or have nested menus that are not talked about. As a single player game, the menus could have all of their important information readily available. Problem: Relying on the wiki, discord, or online videos to find information on things that could be easily accessible in game, is a very time consuming process that can take away from the immersion of the game. Image links are available within certain sections and at the end. I also made some of my own mockups in photoshop on how some features could be implemented. You can find them by clicking on the title of a section, or at the very end of this post. ![]() ![]() There are links to the wiki for specific sections that take information from there. My hope is that the developers use this list to help them prioritize different features. I believe many of these will likely be addressed in the future, but I wanted to take the time to put everything into a cohesive list with sections and related content. This list incorporates feedback from both me and other players, and is divided into a few sections to help break things down. Thank you for taking the time to read this suggestions post! If you have any suggestions yourself, I hope you'll consider leaving some of your own at the bottom of this thread. Sit down, grab some plump helmets and dwarven wine, and let us dive in. Steam Discussion Board (No Longer Updated)ĭisclaimer: Due to a strange mood, I wrote a VERY lengthy post. Thank you for your patience.ĭwarf Fortress Reddit (Updated Most Frequently!) I personally test every suggestion before putting it on the list. Due to many suggestions, adding them may take some time. ![]()
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